Sony has released the first images of the new PlayStation VR 2 controllers. To offer a more immersive experience, the new controllers combine finger tracking with the PS5’s haptic feedback and adaptive trigger features.
So what makes this next-gen VR controller different is its new design. Unlike the old PS Move Wand, the new controllers now will fit around your hands, providing a more natural fit while not restricting the player’s fingers.
It will expand on the innovation Sony has introduced with the DualSense wireless controller, which altered how games “feel” on PS5 by enabling a new way to tap into the sense of touch.
The new VR controller allows players to feel and communicate with games in a much more visceral manner. There are many features, including key features from the DualSense controller, that match our vision for what next-generation VR games can be.
Some of the features consist of:
● Adaptive triggers: Each VR controller (Left and Right) includes an adaptive trigger button that adds palpable tension when pressed, similar to what’s found in the DualSense controller. If you’ve played a PS5 game, you’ll be familiar with the tension in the L2 or R2 buttons when you press them, such as when you’re drawing your bow to fire an arrow. When you take that kind of mechanic and apply it to VR, the experience is amplified to the next level.
● Haptic feedback: The new controller will have haptic feedback optimized for its form factor, making every sensation in the game world more impactful, textured and nuanced. When you’re traversing through the rocky desert or trading blows in melee combat, you’ll feel the difference, magnifying the extraordinary visual and audio experience that’s so central to VR.
● Finger touch detection: The controller can detect your fingers without any pressing in the areas where you place your thumb, index, or middle fingers. This enables you to make more natural gestures with your hands during gameplay.
● Tracking: The VR controller is tracked by the new VR headset through a tracking ring across the bottom of the controller.
● Action buttons/analogue sticks: The Left controller contains one analogue stick, the triangle and square buttons, a “grip” button (L1), trigger button (L2) and Create button. The Right controller contains one analogue stick, the cross and circle buttons, a “grip” button (R1), trigger button (R2) and Options button. The “grip” button can be used to pick up in-game objects, as one example.
SIE’s Product, Engineering, and Design teams worked together to create this new VR controller from the ground up, with the aim of making a significant leap forward from current-gen VR gaming. You have no idea how excited we are with the controller Sony has created, but what matters now is how game developers can use the features to create the next generation of VR experiences.